Your Revenue Driver
Drucker asserts that the purpose of innovation is that it creates "new value and new satisfaction for the customer."
What are the innovations we have seen in the training industry in recent decades?
70's - self-paced instruction (reading)
80's - video based (watching)
90's - computer based (interacting)
00's - elearning (engaging)
10's - social (sharing)
20's - what next?
What new value was created? What new satisfaction?
What is still missing (from a value and satisfaction perspective?)
Tags:
Will the 20's allow us to break our bonds to content (i.e. new ways of simulating real work) to actually doing work?
Might the 20's be experiential (performing?)
What do you think it will be? What do you want it to be? What are you willing to lead it to be?
© 2025 Created by Paul Terlemezian.
Powered by